using Godot;
using System;
using KludgeBox;

public partial class ParticlesSpawner : Control
{
	[Export] [NotNull] public CpuParticles2D SmokeParticles { get; private set;}
	
	public override void _Ready()
	{
		NotNullChecker.CheckProperties(this);
		SmokeParticles.EmissionRectExtents = Vec(Size.X/2, 1);
		SmokeParticles.Position = Vec(Size.X/2, -Size.Y);
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
}
